Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Make the listening post explode ai's and law racks
#6
(05-01-2023, 12:13 AM)nefarious6th Wrote: haha, part of the same round with this going on.

agree with the inability to make a law rack there being a nice idea. I wouldnt want the core to pop, just because I can imagine traitors might do that with the intent of taking the ai out of a round. and I think from what I'm understanding, one of the major problems is that we had to take the AI out of the game because we just couldnt do anything, so taking them out of the game in a different way no one can do anything seems to present similar challenges 😔 I'm not sure what a good approach would be to prevent people from just yoinking AIs they dont wanna deal with to debilitate them by shoving them in the outpost. but I also think some AI heists are good fun, so preventing them from being teleported or whatnot wouldnt be the way I'd want to resolve it.

yea, dunno! I certainly didnt mind the intrigue of it the first few times I saw it happen, but I definitely dont enjoy ending silicon rounds with no hope of recovering and reconnecting them!
I suppose blowing the ai up might be cruel.  Its just the lack of counter play thing 

Removing rhe ai from play.is easy. You fan teleport it onto the grindee with 2-3 minutes of work
Reply


Messages In This Thread
RE: Make the listening post explode ai's and law racks - by Silent Majority - 05-01-2023, 07:55 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)