05-01-2023, 06:47 AM
I still think people need to consider the fact the Capsu grenade litterly controls a whole area for a while for those who do not have protection.
This means antags who avoid the Capsu.. cannot go thorugh it again or else they start getting stunned, walking funny and more.
It is essentially a more annoying beaker bomb for sec to use and it can easily backfire if they don't bring gas masks wich is in science OR in armory.
So I will still say.. go with flash bangs. Security is pre-set on being mostly immune to flashbangs due to their sec-huds, but the bang will still effect them if they get to close.
Once the flash bang is deployed.. it doesnt leave an air of annoyance for anyone who doesnt bring gas masks...
It is just better gameplay wise as it doesn't cause "Dead air" for innoncent players who get caught in the nades path. A flash bang does as well, but it lasts shorter when it effects you too.
This means antags who avoid the Capsu.. cannot go thorugh it again or else they start getting stunned, walking funny and more.
It is essentially a more annoying beaker bomb for sec to use and it can easily backfire if they don't bring gas masks wich is in science OR in armory.
So I will still say.. go with flash bangs. Security is pre-set on being mostly immune to flashbangs due to their sec-huds, but the bang will still effect them if they get to close.
Once the flash bang is deployed.. it doesnt leave an air of annoyance for anyone who doesnt bring gas masks...
It is just better gameplay wise as it doesn't cause "Dead air" for innoncent players who get caught in the nades path. A flash bang does as well, but it lasts shorter when it effects you too.