04-29-2023, 07:42 AM
(04-29-2023, 06:03 AM)Kotlol Wrote: I mean, why is the suggestion then to simply take it out of the spief list? That's something thst makes sense since it counteractd the high TC cost on the port-a-puke.
Then again, spief is kinda hard to get going and getting these explicit combos, like rampage weapon plus stimulants or a port a puke with wrestling belt is an achievement. We are explicitely talking about somewhat lucky turn ins.
I agree with this sentiment.
Originally you proposed that it is JUST THE PORT-A-PUKE. Wich again... if someone distracts the rampager and the other player drags the puker away you get an advantage despite it being a wrestler.
But if a spief gets this combo started... that's very lucky on the spief's side since any of those items can be given to other spiefs and there are other antags abound that can kill em. Infact Spiefs are encouraged to kill other spiefs.
So if you get this happening... the spief kinda earned it cause you don't know what they went through to get it let alone.. my strategy still applies.
Also just use a banana peel or lube to slip up the wrestler and then push the puker away? Using lube and peels to defend yourself? Even magic sandals do not stop em from lube slips nor do stimulants.
Heck once they are slipped, you can get free stun hits on them and put them in their own port-a-puke.
But if a Spief has Stimulants, belt and port-a-puke. I can't say anything but "you allowed this to happen"
This is such a NICHE scenerio that might happen 1/10000.
I think you greatly under estimate the ability of 1 spief to get all these items. by 30 minutes theres a high chance that all of these items have been in circulation and that 1 spy is likely to be the one to get every single one. It happens pretty much every game, atleast on classic. On spies theres pretty much always 1-2 dominant spiefs while the other 4+ are left eating only the scraps of whats left. this isnt a isolated case, it happens every single spief round.
Typical spief round be like: 30 minutes of ntohing but maybe the callout of someones arm/leg being taken. 30 + minutes is when chaos insues with a spief with either a wrestlebelt katana/wrestlebelt portapuke with possible stims or Syndicate donk pockets rampage and being unable to be stopped.
As mentioned this isnt a isolated case, this happens repeatidly. Idk the situation on RP it might be that all spies even out their loot but on classic its hell. And we havent even discussed the existence of mixed spies which quite literally are just a traitor with infinite TC and no ability to get a C saber. on mixed a spy is quite literally just a OP buff traitor.
I know that this kinda went off topic of the porta puke but all these factors play into the ability of the porta puke to be considered for a nerf. Its honestly so annoying to have every spy round turn out this way.