04-28-2023, 02:23 PM
(04-28-2023, 01:25 PM)Kotlol Wrote: Basicly this... Port-a-pukes are slow and pretty much tell everyone: "This person is an antag and this item is one"
If a rampager gets away with it... this is how you defeat a Port-a-puker.
One person fights the antag, the other drags the port-a-puke away. DONE. Rampage over.
OK but like, Idk how it is on RP but on classic people dont let this happen. And despite what you might think this isnt a issue based on traitor rounds but is prodominat on Spies. Like the amount of times someone gets a wrestlebelt and Porta puke and can genuinely sweep with very little resistance. This doesnt include the ability for people to get stuns from sec and use them to put people in.
The issue with porta puke is that its insane the buffs it has being a 1 click instant death with 0 chance of escape.
Your advice for stopping a rampage is so general that it applies to all antagonists "oh just robust the rampager and DONE. Rampage over". It really doesnt work that way, Porta puke is just a way for someone with stuns to instant kill people. Nobodies saying that some nobody with a porta puke can spawn it in and instant rampage as yes they can just be stopped. its mainly focused on its ability to be paired with any stun weapon and it become possibly the quickest way for a station wipe as its 3 click next person.
Yeah this response is kinda badly written but I think the points are pretty self evident, yeah thats about it thanks