04-28-2023, 03:22 AM
(04-27-2023, 05:00 PM)PHLiao Wrote:(04-27-2023, 07:30 AM)CalliopeSoups Wrote: Beepsky always goes back on patrol if you hide away or are arrested, allowing for a fun get around to being chased. Securitrons have auto-patrol turned off though, so that one spawned in a specific area sticks around there.
Personally, I'd prefer ALL securitrons to be set to auto-patrol by default, even ones spawned as a feature of the map and not made by a player. I can see that maybe being contentious so just making newly-built securitrons be set to auto-patrol at least would be nice.
(I made a bug report (#12623) on this thinking it was a bug and not just part of the settings, not sure how to go about getting that closed.)
I will actually cry. Maps with high amounts of securitrons like donut 3 and cogmap 1 are pretty much a constant run-in with securitrons if they are set to patrol, and a fair amount of maps only have beepsky.
I'm still not a fan of how it is now, I know you play jailbird, would you have any improvements you'd want?
Maybe we can standardise the amount of regular securitrons on each station. Personally I think just beepsky gets things done on most maps that aren't huge. Then if people want a securitron to stick around them they have to ask for one to be made which means more job interaction.