10-16-2013, 11:55 AM
ClockworkCupcake Wrote:You can never have too many trees, right? Mossy and bare versions:
Neat. I was going to sprite new trees, but this saves me the effort.
You ok with me tweaking it ever so slightly so it "fits"? I just need to turn down the vibrance and smooth the work done on the bark so that it matches the other tree.
I can see the mossy version fitting nicely in the shallows.
Anyhoo, working on the "Boss" mob and sandstoney, slightly aztec/lovecraftian temple amongst other parts.
Here's the boss mob, WIP.
It's a 3x3 object (that doesn't move, so essentially a wall) with a 1x1 hit area (the bottom middle part).
Can't make it out? It's a stone head sunken into the ground, disheveled with a yellow crown made of mushrooms. Can you guess what I am referring to? Bigger hint: Carcosa is the name of the ruins around the temple.
I've already sprited an "awake" mode that looks FAR more sinister, along with a transition phase between it, but I'd rather keep that a *secret*. OOOO