04-22-2023, 05:17 AM
I'll help voice the opinion as a RP player... so let me add the plus's and negatives of Nadir in my opinion.
+ It's a big map with a lot of side corridors and rooms
- Some maintance shafts are only 1 space big
+ It doesn't take long to get used to where everything is.
- The east and West side hardly get used / visited unless for RP gimmicks. As it's just crew quarters and the engine but you won't see any of it.
+ The acid mechanic makes breaches one of the most dangerous in the game.
- The shields prevent acid spread abit too easily sometimes.
- The acid is too aggresive, making me rather walk into space.
- Wormholes are now instadeaths if you are unlucky unless you are a changeling
+ Most actions remains on the station
- No subs or incentive to explore unless you got the right suit, wich is limited. Thus restricting outside movement A LOT!
- The "Diner" is hidden under the station. If you know, you know but normally you would go there by pod/sub. Making it annoying for newbies and it just feels off.
+ Engine systems are one of the most complex and engaging thing for engineers to work on.
+ The science thingy is unique for Nadir and is cool since it can effect the whole station in creative ways.
- It can also be used to mess up the round completely.... And we thought ART BOMBS WERE BAD!
+ Engineering and Science are working together a lot in this station due to having eachothers access too.
+ Miners have reasons to be bring in a lot of radioactive materials then just "Lol why not?"
- Miners have to keep going in and out of the acid sea due to degradation.
- Miners don't have subs (atleast last time i checked). Thus forcing them to always walk in the acid and using oxygen.
- Miners don't have an oxygen gauge, thus if they run out and are far away or lost.. without a sub to safely return.. making this the most dangerous mining operation.
+ Most departments and rooms feel the perfect amount of size and shape. Nothings too big or too small.
- Access shafts are all over the place... if you are a civilian you can technically get anywhere but it's figuring out wich doors and shafts open for you and wich DONT.
Making it a maze if you don't have maintance access but you can access maintance via access of your doors and using the right shafts.. but also you can get eaisly trapped and no AI can see you in some cases.
+ QM has teleport pads to do their import and export.
- It's very likely you can accidentally export an item you imported.
And I think that's that... but I do think Nadir is a good map.. it just has a lot of minus gimmicks that can be "ironed out" or be learned as you say.
Otherwise yes the "Science doohickey" aka Harmonic Sihpon and such is weird and complex but it's good that it's there.
I got nothing else to add... some things need to be explained better and some things might need to change abit.
+ It's a big map with a lot of side corridors and rooms
- Some maintance shafts are only 1 space big
+ It doesn't take long to get used to where everything is.
- The east and West side hardly get used / visited unless for RP gimmicks. As it's just crew quarters and the engine but you won't see any of it.
+ The acid mechanic makes breaches one of the most dangerous in the game.
- The shields prevent acid spread abit too easily sometimes.
- The acid is too aggresive, making me rather walk into space.
- Wormholes are now instadeaths if you are unlucky unless you are a changeling
+ Most actions remains on the station
- No subs or incentive to explore unless you got the right suit, wich is limited. Thus restricting outside movement A LOT!
- The "Diner" is hidden under the station. If you know, you know but normally you would go there by pod/sub. Making it annoying for newbies and it just feels off.
+ Engine systems are one of the most complex and engaging thing for engineers to work on.
+ The science thingy is unique for Nadir and is cool since it can effect the whole station in creative ways.
- It can also be used to mess up the round completely.... And we thought ART BOMBS WERE BAD!
+ Engineering and Science are working together a lot in this station due to having eachothers access too.
+ Miners have reasons to be bring in a lot of radioactive materials then just "Lol why not?"
- Miners have to keep going in and out of the acid sea due to degradation.
- Miners don't have subs (atleast last time i checked). Thus forcing them to always walk in the acid and using oxygen.
- Miners don't have an oxygen gauge, thus if they run out and are far away or lost.. without a sub to safely return.. making this the most dangerous mining operation.
+ Most departments and rooms feel the perfect amount of size and shape. Nothings too big or too small.
- Access shafts are all over the place... if you are a civilian you can technically get anywhere but it's figuring out wich doors and shafts open for you and wich DONT.
Making it a maze if you don't have maintance access but you can access maintance via access of your doors and using the right shafts.. but also you can get eaisly trapped and no AI can see you in some cases.
+ QM has teleport pads to do their import and export.
- It's very likely you can accidentally export an item you imported.
And I think that's that... but I do think Nadir is a good map.. it just has a lot of minus gimmicks that can be "ironed out" or be learned as you say.
Otherwise yes the "Science doohickey" aka Harmonic Sihpon and such is weird and complex but it's good that it's there.
I got nothing else to add... some things need to be explained better and some things might need to change abit.