04-21-2023, 06:07 PM
A lot of people vocally do not like Nadir. On Classic, if and when Nadir shows up, people will complain about it.
I am not one of those people, and I think it's a perfectly fine map. Kubius has clearly put in a lot of work into it, and while I used to dislike it as someone who plays only botany because the department was very cramped, it has since been changed and is quite spacious and well-stocked.
However, I wanted to gauge the opinion of members of this forum regarding Nadir. Furthermore, I'd like to ask how you tend to play on Nadir compared to other maps, and what the map's features and design lead you to do during the average shift.
I find myself generally staying inside or directly proximal to my department most of the shift on Nadir, perhaps more than usual. It feels like there's not much reason to go out and around, and it can be more trouble than it's worth compared to simply interacting with other departments via the mail. (As a botanist, this is generally true in all maps, but I feel it's especially true for Nadir, since your department is centrally located and anyone that wants something can easily come to you in person to request it.) Acid floods can be a problem, especially if a critical area like medbay is flooded, but unlike in Oshan they rarely flood the entire station given the liberal use of door shields. However, the acid degradation system for pieces of equipment isn't really explained, and the fact that you can actually repair damage to your equipment by using a nanoloom was something I only just learned about by accident. Not sure how I'd introduce the nanoloom to the players on Nadir gracefully, but I think it'd be a good idea, as it might make people less afraid to venture into an acid-filled hallway with their guaranteed emergency suits (knowing that they can be repaired). Maybe adding a poster - like the posters about the emergency suits - would cause more people to realize they exist.
I also find that the area around escape can sometimes become quite irradiated now that there's a nuclear reactor, although I'd chock that up more to the nuclear reactor still being kind of new and people figuring it out rather than a fault of Nadir itself. I have no idea how much use the catalytic generators or the harmonic siphon see, although the tranception array seems like a perfectly fine solution for the QM and they use it regularly.
I am not one of those people, and I think it's a perfectly fine map. Kubius has clearly put in a lot of work into it, and while I used to dislike it as someone who plays only botany because the department was very cramped, it has since been changed and is quite spacious and well-stocked.
However, I wanted to gauge the opinion of members of this forum regarding Nadir. Furthermore, I'd like to ask how you tend to play on Nadir compared to other maps, and what the map's features and design lead you to do during the average shift.
I find myself generally staying inside or directly proximal to my department most of the shift on Nadir, perhaps more than usual. It feels like there's not much reason to go out and around, and it can be more trouble than it's worth compared to simply interacting with other departments via the mail. (As a botanist, this is generally true in all maps, but I feel it's especially true for Nadir, since your department is centrally located and anyone that wants something can easily come to you in person to request it.) Acid floods can be a problem, especially if a critical area like medbay is flooded, but unlike in Oshan they rarely flood the entire station given the liberal use of door shields. However, the acid degradation system for pieces of equipment isn't really explained, and the fact that you can actually repair damage to your equipment by using a nanoloom was something I only just learned about by accident. Not sure how I'd introduce the nanoloom to the players on Nadir gracefully, but I think it'd be a good idea, as it might make people less afraid to venture into an acid-filled hallway with their guaranteed emergency suits (knowing that they can be repaired). Maybe adding a poster - like the posters about the emergency suits - would cause more people to realize they exist.
I also find that the area around escape can sometimes become quite irradiated now that there's a nuclear reactor, although I'd chock that up more to the nuclear reactor still being kind of new and people figuring it out rather than a fault of Nadir itself. I have no idea how much use the catalytic generators or the harmonic siphon see, although the tranception array seems like a perfectly fine solution for the QM and they use it regularly.