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[CLOSED PR] New Command Traitor Item: AI Proto-Teleman module
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(04-19-2023, 11:19 PM)Frolicsome Flufficorn Wrote: Well, its not how it works. It doesnt use tracking beacons like a telegun. It uses pure Telescience. The AI with this module (assuming its the one thats already in the game) gets two Abilities with this Module. The ability to teleport someone to the telescience pad. and the ability if someone stands on the telescience pad to TP them anywhere. GIven the AI could just wall it off. But as most things It can be easily fixed. not to mention but There is talk of it having restricted areas which (Obviously I dont know of exactly) but are likely to be space and near crushers.


There is not that much more setup between setting up a new telescience pad and a commend teleporter with tracking beacon.

Nothing stopping you from turning a telescience pad into a deathtrap. It's actually easier once you set it up due to on-demand critters. That's what i am saying.

You just need the first ability to send someone on the pad. After the first teleport they are very unlikely to survive.

Question would be if the PR accounts for different telepads. Athough with how easy borgs can fortify spaces, you could just turn the teleport room in science to a deathtrap.
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RE: [CLOSED PR] New Command Traitor Item: AI Proto-Teleman module - by Lord_earthfire - 04-19-2023, 11:25 PM

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