Thread Rating:
  • 2 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[CLOSED PR] New Command Traitor Item: AI Proto-Teleman module
#6
(04-19-2023, 10:23 PM)Lord_earthfire Wrote: Kinda relieved it's closed.

The thing is, i love teleporter nerdery. But teleport usage can be extremly deadly and the only thing holding it's use back is all the setup needed to turn it into effective kill weaponry and the need to pinpoint coordinates on the fly. The skill ceiling is massive.

Now, this both removes the preparation time (because you can just slap it in the AI) and the skill involved in calculating coords on the fly (because it's a targeted ability). Now on top of it, it is essentially global range due to being an AI.

I think that would need to be moreheavily restricted to be not disastrously broken.

The thing is. It sucks. The module sucks. because it requires you to practically stand still to work. Since it teleports you to the teleporter first to then be teleported to location you need to put them on. This will practically never happen as even if you manage to get them the chances you get to the area you need to put them before they walk off the teleport pad is insane. I used it once and It was hard enough to use it for good. let alone using it for bad. My main issue is just how little community involvement they take before they close something.
Reply


Messages In This Thread
RE: [CLOSED PR] New Command Traitor Item: AI Proto-Teleman module - by Frolicsome Flufficorn - 04-19-2023, 10:33 PM

Forum Jump:


Users browsing this thread: 4 Guest(s)