04-18-2023, 05:36 AM
This seems better... but maybe we need a different damage type for bones too then insted of it being brute. (Though brute does help)
This damage "doesn't" count for going critical, but certain bones being fractured or broken can add a disadvantage against brute damage.
Example: "Broken ribs = 10% more brute damage to the chest + gasping for breath"
Skull fracture = 25% more brute damage + brain damage added.
That kinda stuff for statuses, but for damage I just wanna add "Fracture" damage. Similiar to "organ damage"
So some weapons can do "fracture damage" more then normal damage and be more tactical.
This is why I rather have more ways to do ORGAN DAMAGE before doing this whole bone thing.
Imagine shooting someone in the chest and their longue or heart are punctures and need surgery.
They won't die right away.. but it's still long.
This kinda stuff I think is what combat needs more then a broken bone system at the moment as there are ways to disabling people or disorient em by attacking organs.
Heck you can make people blind and deaf too with the right methodes.
This damage "doesn't" count for going critical, but certain bones being fractured or broken can add a disadvantage against brute damage.
Example: "Broken ribs = 10% more brute damage to the chest + gasping for breath"
Skull fracture = 25% more brute damage + brain damage added.
That kinda stuff for statuses, but for damage I just wanna add "Fracture" damage. Similiar to "organ damage"
So some weapons can do "fracture damage" more then normal damage and be more tactical.
This is why I rather have more ways to do ORGAN DAMAGE before doing this whole bone thing.
Imagine shooting someone in the chest and their longue or heart are punctures and need surgery.
They won't die right away.. but it's still long.
This kinda stuff I think is what combat needs more then a broken bone system at the moment as there are ways to disabling people or disorient em by attacking organs.
Heck you can make people blind and deaf too with the right methodes.