04-18-2023, 04:52 AM
(This post was last modified: 04-18-2023, 05:05 AM by TDHooligan. Edited 4 times in total.)
having thought on this more, and reading posts about limb loss:
There could be room to make lethals less "big damage number" and more "fuck people up with damage". As yetu suggested, re-brand this as sprains/dislocations.
If you make it so limbs get sprained/dislocated as they're hit, lethals don't need to stop your living in 3 hits, and instead cripple you REALLY bad in shallow crit - This could lower the necessity for stun weapons' current raw power.
You can fix your sprains/breaks with a short help-action on the affected limb (perhaps give players a helpful tip if they haven't fixed it in X seconds) - but now limb targeting might add something more useful to combat.
Sprained arms could have a drop chance, reduced crits, so that a lucky fire extinguisher from a losing player makes the winner drop their weapon. Legs give a movespeed penalty and a trip chance on sprinting. Lethal fights get funnier and messier as they go along, but they're always a couple 5-second actions away from a full reset if you aren't in mid-late crit.
In one way it kinda slows down healing yourself after a fight (which I think has been an issue anyway) but also stops people dying quite as fast (which i think is a net speed-up). Players can re-set their own limbs or have a doctor do it for them, but it's seconds rather than minutes.
There could be room to make lethals less "big damage number" and more "fuck people up with damage". As yetu suggested, re-brand this as sprains/dislocations.
If you make it so limbs get sprained/dislocated as they're hit, lethals don't need to stop your living in 3 hits, and instead cripple you REALLY bad in shallow crit - This could lower the necessity for stun weapons' current raw power.
You can fix your sprains/breaks with a short help-action on the affected limb (perhaps give players a helpful tip if they haven't fixed it in X seconds) - but now limb targeting might add something more useful to combat.
Sprained arms could have a drop chance, reduced crits, so that a lucky fire extinguisher from a losing player makes the winner drop their weapon. Legs give a movespeed penalty and a trip chance on sprinting. Lethal fights get funnier and messier as they go along, but they're always a couple 5-second actions away from a full reset if you aren't in mid-late crit.
In one way it kinda slows down healing yourself after a fight (which I think has been an issue anyway) but also stops people dying quite as fast (which i think is a net speed-up). Players can re-set their own limbs or have a doctor do it for them, but it's seconds rather than minutes.