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[CLOSED PR] Broken Bones, Casts, Splints, and Crutches
#21
having thought on this more, and reading posts about limb loss:

There could be room to make lethals less "big damage number" and more "fuck people up with damage". As yetu suggested, re-brand this as sprains/dislocations.

If you make it so limbs get sprained/dislocated as they're hit, lethals don't need to stop your living in 3 hits, and instead cripple you REALLY bad in shallow crit - This could lower the necessity for stun weapons' current raw power.

You can fix your sprains/breaks with a short help-action on the affected limb (perhaps give players a helpful tip if they haven't fixed it in X seconds) - but now limb targeting might add something more useful to combat.

Sprained arms could have a drop chance, reduced crits, so that a lucky fire extinguisher from a losing player makes the winner drop their weapon. Legs give a movespeed penalty and a trip chance on sprinting. Lethal fights get funnier and messier as they go along, but they're always a couple 5-second actions away from a full reset if you aren't in mid-late crit.

In one way it kinda slows down healing yourself after a fight (which I think has been an issue anyway) but also stops people dying quite as fast (which i think is a net speed-up). Players can re-set their own limbs or have a doctor do it for them, but it's seconds rather than minutes.
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RE: [PR] Broken Bones, Casts, Splints, and Crutches - by TDHooligan - 04-18-2023, 04:52 AM

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