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[CLOSED PR] Broken Bones, Casts, Splints, and Crutches
#18
(04-14-2023, 09:19 PM)TDHooligan Wrote: i do believe that 'fights having long lasting consequences' is a pretty significant tonal shift for goon.

(04-15-2023, 01:42 AM)Katzen Wrote: I think our combat system is just too fast to this and players generally hate the lingering negative effects

I think this gets to the heart of the matter. Currently, combat and recovery are pretty quick. 

While I think the system has promise, it doesn't quite match the current game pace.

I think one way you could take it is make losing a limb a more dangerous thing, with heavy blood loss you'd need to mitigate. Create more space for a broken limb as the less serious injury.
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RE: [PR] Broken Bones, Casts, Splints, and Crutches - by Frank_Stein - 04-17-2023, 05:24 PM

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