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[CLOSED PR] Broken Bones, Casts, Splints, and Crutches
#16
Well if that's the case I guess I have no more things to say. I am still against it due to the messiness of it all, but if you tell me that most antagonists can avoid broken bones that this is an okay add then. Maybe a few tweaks or "emergency tools" for security so they can get back up a lil faster then average joe schmoe, but if both sides can avoid it and both sides can add it then it's fine.


One thing though. You can spawn with cybernetic arms with a trait or synthetic arms.
How do synthetic arms count in the process? Just curious on that part.
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RE: [PR] Broken Bones, Casts, Splints, and Crutches - by Kotlol - 04-17-2023, 03:00 AM

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