04-16-2023, 09:43 PM
There is SO much potential for a neck slot. The clown having a bow tie/flower that squirts water in your face. Bow ties, regular ties, cravats, scarves, victorian style ruffles, stethoscopes (as mentioned), badges, the PDA, a poppy or various other flowers, a cross on a necklace for a chaplain (in case of emergency), a plastic snake draped over the shoulders, literal mentor/admin mice, a false parrot to sit on a shoulder, an aussie hat which sits on your back hanging around your neck by a string, an access pass for visitors/tourists/diplomats.
There's probably quite a few things that go on the face slot which could be adapted to go in the neck slot instead (or even be able to fit on both). Monkey translator comes to mind, although probably for balance reasons that won't happen. There could be alternative sprites for certain kinds of face mask, so you could have an oxygen or gas mask dangling around the neck as a sort of standby, when you don't want to obscure your face.
The UI impact I feel isn't really that big in my opinion. The one square's position as proposed by the PR fits quite snugly with the other slots, in both inventory views and I think some people might not even notice the difference.
The in world visual impact, yes there might be some clutter visually, but that comes down to the individual items' sprites themselves and not the slot. There isn't much space to work with, I agree, but it's not an insurmountable task.
Overall, I think the change will be a lot of work, and may possibly require a clothing component rework or some similar large scale refactor to make it work well (although I don't think so, and certainly hope not), but very much worth it.
There's probably quite a few things that go on the face slot which could be adapted to go in the neck slot instead (or even be able to fit on both). Monkey translator comes to mind, although probably for balance reasons that won't happen. There could be alternative sprites for certain kinds of face mask, so you could have an oxygen or gas mask dangling around the neck as a sort of standby, when you don't want to obscure your face.
The UI impact I feel isn't really that big in my opinion. The one square's position as proposed by the PR fits quite snugly with the other slots, in both inventory views and I think some people might not even notice the difference.
The in world visual impact, yes there might be some clutter visually, but that comes down to the individual items' sprites themselves and not the slot. There isn't much space to work with, I agree, but it's not an insurmountable task.
Overall, I think the change will be a lot of work, and may possibly require a clothing component rework or some similar large scale refactor to make it work well (although I don't think so, and certainly hope not), but very much worth it.