04-15-2023, 11:09 PM
I (personally) don't like the idea of a cosmetic-only slot very much, if it's meant to be solely for aesthetic purposes I think it takes up valuable UI and HUD real estate for not a lot of gain. There's lots of cosmetic items that go in other slots, but there's also lots of useful stuff, and thus seeing someone wear a cosmetic item still relays the info to you; if you see someone wearing a jacket you know they don't have armor on for instance. The mob sprites give you a *lot* of info and I think adding more noise to them without any real implications mechanically isn't good.
With stats/useful stuff to wear in the slot I'd like it *more*, though I'm not really sure the PR is meant to be like that. I think it would be kinda a bummer if stuff like scarves (the best use-case for this slot probably) didn't give a bit of cold res, it's a cute attention to detail thing that I like in this sorta game. Bear in mind of course that I'm just Me and only speaking to my own opinions (and not any other admin's thoughts) of course. I do think the HUD element itself fits in quite well with the others and are placed in good spots.
With stats/useful stuff to wear in the slot I'd like it *more*, though I'm not really sure the PR is meant to be like that. I think it would be kinda a bummer if stuff like scarves (the best use-case for this slot probably) didn't give a bit of cold res, it's a cute attention to detail thing that I like in this sorta game. Bear in mind of course that I'm just Me and only speaking to my own opinions (and not any other admin's thoughts) of course. I do think the HUD element itself fits in quite well with the others and are placed in good spots.