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[CLOSED PR] Broken Bones, Casts, Splints, and Crutches
#10
yeah, seconding the tonal/speed shift that TD and katzen pointed out

recurring brute damage dealing from broken bones that aren't fixed proper will probably also confuse players; I play on a server with that mechanic and it takes some time usually to diagnose the problem

notably cryo fixes broken bones on some other servers, so there's still the potential for the fast-act fix without splints and time. maybe there's something worth considering in that.
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RE: [PR] Broken Bones, Casts, Splints, and Crutches - by nefarious6th - 04-15-2023, 12:07 PM

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