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[CLOSED PR] Broken Bones, Casts, Splints, and Crutches
#7
I'm not opposed to this in theory, but I think there need to be better options than just splints and casts to deal with these injuries. We're in the future, for crying out loud; while splints and casts should be the default options for healing broken bones, there should be other better options as well, either being more expensive or requiring more effort to obtain. The frequency at which cats purr seems to enhance bone regrowth, so why not make a purring splint that is load bearing and heals your fractured bone much faster? (Or something else like that, the sky is the limit.) Maybe add a genetics perk that make your bones fix themselves without needing casts, or maybe have it be that you can get a mutation that prevents your bones from breaking at all. Just some more ways to manage the system besides what's been proposed in the document and PR.

Speaking of drugs, chemicals that can speed up bone healing or improve/strengthen your bones are also a must. Just like every damage system has drugs and other items that interact with it either to heal or harm you, so too will bones. It's definitely scope creep for the PR, but I think fleshing out the system around bones (beyond crutches, splints, and casts) is necessary before dropping it into the game. Even the kind of depth that the blood and circulatory system have would be acceptable, where there are a variety of interactions with the system and various ways to address having lost a lot of blood - even if a lot of it boils down to "blood transfusion" or "take drugs."

Also, the concerns brought up by other members are valid. Goon's culture is one where people are regularly chain-stunned by being thrown into vending machines. Aggression is rewarded and playing defensively is not. If someone can break your kneecaps out of the blue and cripple you, that's going to reward aggression even more, and for powergamers (or just regular players), that's going to encourage getting full limb replacements. I'm all for giving robotics more to do, but I don't love the thought of being at a serious disadvantage for not getting these replacements. And people breaking into robotics to do self-surgery to get robolimbs is just going to piss off the poor roboticists.

So yeah. I'm not opposed, but I think this idea needs some more time to bake before it's implemented.
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RE: [PR] Broken Bones, Casts, Splints, and Crutches - by RelentlessGarbage - 04-15-2023, 04:15 AM

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