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RP Gangs Feedback/Discussion
#8
(04-11-2023, 09:28 AM)Hauntmachine Wrote: (My own personal opinion): Honestly, gang has always seemed to work better on RP over classic to me. If anything, I feel like gangs on RP are almost too passive, in that I've not seen them do much. However, most the gang rounds I've seen so far have been fine, just a bit quiet. I imagine with a bit more tweaking, it'll likely make for a fun addition to RP.

you missed a fantastic round where 10 gang members teamed up against 5 sec and tried to charge us and kill us and take over the station.

Sadly only 3 of them had internals.
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Messages In This Thread
RP Gangs Feedback/Discussion - by aloe - 04-10-2023, 07:21 PM
RE: RP Gangs Feedback/Discussion - by Nerkson - 04-10-2023, 08:01 PM
RE: RP Gangs Feedback/Discussion - by Kotlol - 04-11-2023, 03:47 AM
RE: RP Gangs Feedback/Discussion - by Silent Majority - 04-11-2023, 07:50 PM
RE: RP Gangs Feedback/Discussion - by Emimiyu - 04-11-2023, 07:42 PM
RE: RP Gangs Feedback/Discussion - by Honeybree - 04-12-2023, 08:10 AM
RE: RP Gangs Feedback/Discussion - by Kotlol - 04-12-2023, 09:25 AM
RE: RP Gangs Feedback/Discussion - by DisturbHerb - 04-12-2023, 05:35 PM
RE: RP Gangs Feedback/Discussion - by Frank_Stein - 04-12-2023, 06:14 PM
RE: RP Gangs Feedback/Discussion - by Ikea - 04-14-2023, 05:59 PM
RE: RP Gangs Feedback/Discussion - by Honeybree - 04-15-2023, 10:33 AM
RE: RP Gangs Feedback/Discussion - by aloe - 04-21-2023, 07:28 PM
RE: RP Gangs Feedback/Discussion - by Kotlol - 04-22-2023, 04:57 AM
RE: RP Gangs Feedback/Discussion - by Bigbro175 - 04-21-2023, 07:49 PM
RE: RP Gangs Feedback/Discussion - by aloe - 04-23-2023, 05:53 PM

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