04-06-2023, 12:39 PM
I've noticed that this has been a constant back-and-forth topic of debate for a while - Conspirators kind of suck now. I mean, they've always been kind of lackluster, but with the addition of Salvagers, they're almost completely overshadowed by them.
So, the main problem is that Salvagers do nearly everything Conspirators do, but just tenfold better (fancy gadgets, ability to actually hold their own with tools, a proper gameplay loop, etc). All Conspirators have got going for them at this point is the fact that the Conspirators get to keep their own characters when they roll it, and their fancy headset channel (which are allegedly notoriously meta'd on Classic).
Additionally, a lot of people just... don't really seem to have fun playing Conspirators. Whether it's one of your fellow conspirators going off on their own to bomb medbay, or just never really being able to agree on a plan together, it's just a little disappointing to play sometimes. I mean, heck, I've heard a lot of people tell me they have Conspirators off and just don't bother. Conspirators just isn't in a good place right now.
I mean, I'm fully aware that having multiple people coordinating as a group antag is a powerful thing, but with Salvagers rolling around, Conspirators don't even really have that going for them anymore. It's just really sad to see it overshadowed like this. I love Conspirators, but it's just not really that fun compared to Salvagers.
So! I believe a rework is long due for Conspirators - I just don't know what we could rework, which is why I'm more or less posting here. Now, I don't want Conspirators to end up being dubbed another "budget nukies", but I mean, imagine if Conspirators had some actual gear to work with for once
So, with that in mind, I ask you all - what IS the "Core Aspect" of Conspirators, and how can we rework that so Conspirators can hold their own again as a unique antag?
So, the main problem is that Salvagers do nearly everything Conspirators do, but just tenfold better (fancy gadgets, ability to actually hold their own with tools, a proper gameplay loop, etc). All Conspirators have got going for them at this point is the fact that the Conspirators get to keep their own characters when they roll it, and their fancy headset channel (which are allegedly notoriously meta'd on Classic).
Additionally, a lot of people just... don't really seem to have fun playing Conspirators. Whether it's one of your fellow conspirators going off on their own to bomb medbay, or just never really being able to agree on a plan together, it's just a little disappointing to play sometimes. I mean, heck, I've heard a lot of people tell me they have Conspirators off and just don't bother. Conspirators just isn't in a good place right now.
I mean, I'm fully aware that having multiple people coordinating as a group antag is a powerful thing, but with Salvagers rolling around, Conspirators don't even really have that going for them anymore. It's just really sad to see it overshadowed like this. I love Conspirators, but it's just not really that fun compared to Salvagers.
So! I believe a rework is long due for Conspirators - I just don't know what we could rework, which is why I'm more or less posting here. Now, I don't want Conspirators to end up being dubbed another "budget nukies", but I mean, imagine if Conspirators had some actual gear to work with for once
So, with that in mind, I ask you all - what IS the "Core Aspect" of Conspirators, and how can we rework that so Conspirators can hold their own again as a unique antag?