Thread Rating:
  • 1 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Add a "Mute" Trait
#6
(04-06-2023, 06:48 AM)Frank_Stein Wrote: The mime is an exception to this, but part of that is they're dressed like a mime: Another player can see that and immediately understand that they won't speak back.

If this was a trait, you wouldn't as easily be able to parse that.

There's also the aspect of antisocial minimaxing for turbo murder

That's fair; adding it as a trait might cause confusion, since you'd have to examine the person to tell that they were mute. As for antisocial minmaxing, that's also valid - making the trait give no points might solve that so you'd take it purely for the aesthetic. (The inability to speak does confer some problems for muderhobos, though, so I think it being +2 is reasonable, but for the sake of discouraging trait abuse it can be point-neutral.)
Reply


Messages In This Thread
Add a "Mute" Trait - by RelentlessGarbage - 04-06-2023, 06:17 AM
RE: Add a "Mute" Trait - by pali6 - 04-06-2023, 06:25 AM
RE: Add a "Mute" Trait - by RelentlessGarbage - 04-06-2023, 06:45 AM
RE: Add a "Mute" Trait - by Frank_Stein - 04-06-2023, 06:48 AM
RE: Add a "Mute" Trait - by RelentlessGarbage - 04-06-2023, 07:11 AM
RE: Add a "Mute" Trait - by Frolicsome Flufficorn - 04-06-2023, 07:05 AM
RE: Add a "Mute" Trait - by Kotlol - 04-06-2023, 07:29 AM
RE: Add a "Mute" Trait - by UrsulaMejor - 04-06-2023, 07:35 AM
RE: Add a "Mute" Trait - by Emrsnn - 04-06-2023, 11:27 AM
RE: Add a "Mute" Trait - by Cal - 04-06-2023, 02:16 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)