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[MERGED PR] Nukeops commander selection prioritizes previous winners
#20
(04-05-2023, 11:42 AM)Kotlol Wrote:
(04-05-2023, 11:36 AM)Ikea Wrote: The reason why I made this pr isnt to make nukies more robust or whatever (even though I think that's a nice side effect with how much flukies there are). The reason why I made this pr is just because that 99 times out of 100 nukie commanders who have no clue whats going on is just not fun or interesting. Nukies quickly realizing that there commander is useless so they ignore them and do there own thing is much less interesting then commanders who engage with there nukies and come up with a unique plan to win. A commander who actually leads is much more interesting then a commander that just becomes another nukie but in 40k cosplay, and in order to lead you need to have an idea of what's going on.

I see good reasoning, but I say don't allow "Winners" to get advantage.
Since "Winners" don't have to be because they are good... but cause the rest is good or the commander they had was good.
I'd say if you want to avoid NEWBIES to get it.. change it to: "Commander advantage goes to someone who has 5x matches on their match list if they roll for nukies over someone that has a 0 matches."

The fact that it treats all people with the medal equally is an intentional aspect of this pr. I dont want nukie commander to prioritize the most robust people, I want nuclear commander to prioritize those who know what a winning nukie team looks like. If youve been on a winning nukie team, you have a good idea of how nukie rounds where the nukies are competent play out (or at the very least just how nukie rounds go), this knowledge will help you actually command instead of being deadweight that just gets ignored.


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RE: [PR] The selection of nukie commanders prioritizes those who have won nukie rounds... - by Ikea - 04-05-2023, 11:50 AM

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