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[MERGED PR] Nukeops commander selection prioritizes previous winners
#19
(04-05-2023, 11:36 AM)Ikea Wrote: The reason why I made this pr isnt to make nukies more robust or whatever (even though I think that's a nice side effect with how much flukies there are). The reason why I made this pr is just because that 99 times out of 100 nukie commanders who have no clue whats going on is just not fun or interesting. Nukies quickly realizing that there commander is useless so they ignore them and do there own thing is much less interesting then commanders who engage with there nukies and come up with a unique plan to win. A commander who actually leads is much more interesting then a commander that just becomes another nukie but in 40k cosplay, and in order to lead you need to have an idea of what's going on.

I see good reasoning, but I say don't allow "Winners" to get advantage.
Since "Winners" don't have to be because they are good... but cause the rest is good or the commander they had was good.
I'd say if you want to avoid NEWBIES to get it.. change it to: "Commander advantage goes to someone who has 5x matches on their match list if they roll for nukies over someone that has a 0 matches."


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RE: [PR] The selection of nukie commanders prioritizes those who have won nukie rounds... - by Kotlol - 04-05-2023, 11:42 AM

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