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[PR] Vampires no longer take starlight damage from fluid "space" turfs
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[BALANCE]
About the PR

Adjusts vampires' starlight damage check on /turf/space variants to not apply in the case of /turf/space/fluid variants. Also improved comments in the surroundings a bit.

Why's this needed?

Makes vampires not take space-based damage from what isn't space; the sunlight that still pierces through is arguably starlight, but at low enough intensity that it shouldn't be of significant harm.

Gameplay-wise, this is most relevant to vampires on Nadir, as secluded spaces are relatively hard to come by and this will significantly improve their freedom of movement.

Opted for a major changelog entry at time of posting since it significantly influences the gameplay possibilities of an antagonist, if circumstantially.

Changelog



Code:
changelog
(u)Kubius
(*)Vampires no longer take starlight damage from fluid "space" turfs.


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[PR] Vampires no longer take starlight damage from fluid "space" turfs - by github_bot - 04-05-2023, 10:00 AM

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