04-05-2023, 10:00 AM
PULL REQUEST DETAILS
[BALANCE]
About the PR
Adjusts vampires' starlight damage check on /turf/space variants to not apply in the case of /turf/space/fluid variants. Also improved comments in the surroundings a bit.
Why's this needed?
Makes vampires not take space-based damage from what isn't space; the sunlight that still pierces through is arguably starlight, but at low enough intensity that it shouldn't be of significant harm.
Gameplay-wise, this is most relevant to vampires on Nadir, as secluded spaces are relatively hard to come by and this will significantly improve their freedom of movement.
Opted for a major changelog entry at time of posting since it significantly influences the gameplay possibilities of an antagonist, if circumstantially.
Changelog
PULL REQUEST DETAILS
[BALANCE]
About the PR
Adjusts vampires' starlight damage check on /turf/space variants to not apply in the case of /turf/space/fluid variants. Also improved comments in the surroundings a bit.
Why's this needed?
Makes vampires not take space-based damage from what isn't space; the sunlight that still pierces through is arguably starlight, but at low enough intensity that it shouldn't be of significant harm.
Gameplay-wise, this is most relevant to vampires on Nadir, as secluded spaces are relatively hard to come by and this will significantly improve their freedom of movement.
Opted for a major changelog entry at time of posting since it significantly influences the gameplay possibilities of an antagonist, if circumstantially.
Changelog
Code:
changelog
(u)Kubius
(*)Vampires no longer take starlight damage from fluid "space" turfs.
PULL REQUEST DETAILS