04-05-2023, 09:31 AM
(04-05-2023, 09:02 AM)Frolicsome Flufficorn Wrote:(04-05-2023, 08:50 AM)Kotlol Wrote: Eitherway... new players being commanders is fine. People just need to learn to hit the F3 or F1 button more often in these situations (Preferable Mentor help)
Good argument. Lets also allow HoS to be played by new players. If they need to learn they can just F3 or F1 for help??? I mean its the same concept isnt it? (Yes I know the key differences is the amount of rounds that it affects like how HoS can potentially be every round and Nukie commander is only every Nukie round) but in terms of Power ability within the group be it sec of Nukies the commander has huge power to change how the Nukie round goes. Examples; Playing music which can give away the Nukies without even debating it with the rest of the nukies, Can use their uplink to call nuke which if they are new Ive seen a extreme amount of them not save the nuke from being taken away to the crusher despite having the nuke teleport. And they literally have the ability on high pop to force the entire team to deploy via fast deploy. So suggesting that new players have the ability of a high rank role is fine if your prepared to suggest that Using that logic HoS should be open to the public.
The difference is actualyl much simpler. HoS and Captain have high capacities of GRIEF.
While any head can "Rogue the AI for shits" The Captain has several things that can make rounds unfair for players if they side with antags.
HoS is even easier. Lawbringer = explosives.
But Nukie Commanders causing grief? That's fine since they are an antagonist. They are suppose to cause grief to have the station oppose to.
(Though captain being locked behind 20 rounds is still an odd one to me to this day...As HoP's can just make a captain's access ID and do as much damage as caps can do. If not more.)
Anyhow... how about gang leaders? Rev leaders? Salvager Commanders? Should they get the same treatment?