04-05-2023, 08:50 AM
(04-05-2023, 07:59 AM)Cal Wrote:(04-05-2023, 07:10 AM)Frolicsome Flufficorn Wrote: Ok can I just ask why RP players (who don't have nukies as a game mode) are complain about a gamemode that doesn't affect them what so ever.
Because they play the same game as you. Yes, RP does occasionally (moreso depending on my mood) get nuclear rounds.
Yep. Also RP players dip their toes in classic too.
Eitherway this is idea is similiar to "Allow players who don't get antag alot to get antag more often."
People will gameify it.
Anyhow let's disect this topic for realsies:
"Priority rule: Winner of Nukie round gets commander 1st in line"
It's not a bad idea. As long as they have it ticked. It;s an option.
But why would this be bad?
"This commander that won once, keeps getting commander and sucks at it. Only cause they had a good team, I would want to try commanding but they won't let us."
Second:
"Any nukie winners are more likely to become commander if ticked on. Thus INCREASING their chances to be a nukie as the commander. It rewards forcing the win to play nukie more. Thus the better get better."
Now let's compare to other commander roles.. AKA the heads of the station.
Only two heads are excluded from being picked as a newbie.
"Captain and Head of Security/NTSO."
Head Engineer, Medical Director, Research Director and Head of Personell are all available to anyone.
To unlock captain you have to played 20 rounds. Be it dead , win or loss.
To unlock Head of Security/NTSO you gotta go through a vetting process on the forums.
Okay.. so what would I change this suggestion to make it better then "Win a round."
Simple....
Either "Lock" Nukie Commander like the Captain with a "Have played 3 Nukie rounds as a Nukie"
Rather then: "Take any Nukie winner to command"
"But what if no one can be Nukie commander?"
Well there can be rounds without captains too no?
Eitherway... new players being commanders is fine. People just need to learn to hit the F3 or F1 button more often in these situations (Preferable Mentor help)