04-02-2023, 07:36 AM
I am going to be honest, I do not agree with this pr.
it is fundementally flawed to punish people with dmg for what should be a rewarded action (eating and interacting with the chef)
There are two
A: the chef can do that via knifes and with holding food from reach
B: a system can be implimented that bars the consumption of food in general after a certain limit
This pr is a example of B, however, instead of simply stopping or slowing down food consumption, it actively punishes people for eating without a warning or slowdown system. Discounting the adjustable feed limit, seeing as some food items can already have more than 10 bites, if a player wished to grief and remove all the chefs food, the could either eat it all then die, or stuff it into their bag. Ghost critters as well would not be stopped by the current implimentation, so they would still be able to easily eat all of the food in the kitchen.
it is fundementally flawed to punish people with dmg for what should be a rewarded action (eating and interacting with the chef)
There are two
A: the chef can do that via knifes and with holding food from reach
B: a system can be implimented that bars the consumption of food in general after a certain limit
This pr is a example of B, however, instead of simply stopping or slowing down food consumption, it actively punishes people for eating without a warning or slowdown system. Discounting the adjustable feed limit, seeing as some food items can already have more than 10 bites, if a player wished to grief and remove all the chefs food, the could either eat it all then die, or stuff it into their bag. Ghost critters as well would not be stopped by the current implimentation, so they would still be able to easily eat all of the food in the kitchen.