04-02-2023, 06:44 AM
(This post was last modified: 04-02-2023, 06:50 AM by Lord_earthfire. Edited 7 times in total.)
I would just say that giving every food a mechanic that instantly damage people will make even less likely people will interact with the chef at all. That's why it really needs to be very obvious when you damage yourself by overeating. Many already don't simply for the chance of someone poisoning the food.
Besides, that "one staffie that eats all your food" is very simply countered by not having your food lying in the open for the whole time. It's thankless anyway, since people will come in, take it and not even exchange pleasantries with you. The "one staffie" is very often the only one that sticks around and offers some interaction.
This PR will not stop people just taking all your stuff in a satchel and go away, if they want to grief you without RP.
Besides, that "one staffie that eats all your food" is very simply countered by not having your food lying in the open for the whole time. It's thankless anyway, since people will come in, take it and not even exchange pleasantries with you. The "one staffie" is very often the only one that sticks around and offers some interaction.
This PR will not stop people just taking all your stuff in a satchel and go away, if they want to grief you without RP.