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Antag idea: "The Rival Company"
#3
I like the idea of working against cargo without blowing it up, but I'm not sure I can agree with the concept, especially since it's so close to salvagers gameplay. The nature of 'getting as much money as possible' doesn't feel as immediately rewarding as breaking apart the station and shooting up the fools who get in your way. There's also the fact that the underwater maps can just have a hole into the trench and everything inbound goes in there for a time. Very little risk once you have a diving suit, which there are several for free around the station.

But, the idea of a 3rd party outside of nanotrasen or the syndicate working for maximum profit? That sounds like a fun time. Being able to haggle with cargo for usually unavailable items, seeking out and selling traitor gems to any undercover agents, or as you said, be able to MAKE cool stuff normally unaccessable. You (and maybe your team) have the power to bring chaos to the station and all they'll have to pay is credits and maybe their life.
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Antag idea: "The Rival Company" - by Kotlol - 03-29-2023, 04:24 AM
RE: Antag idea: "The Rival Company" - by Dhaidburt - 03-30-2023, 02:03 PM
RE: Antag idea: "The Rival Company" - by Kotlol - 03-30-2023, 04:36 PM
RE: Antag idea: "The Rival Company" - by Kotlol - 03-31-2023, 03:01 AM

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