03-28-2023, 12:43 PM
(03-28-2023, 01:23 AM)Frank_Stein Wrote:(03-26-2023, 08:18 AM)mralexs Wrote:
- Afterburners: A limited speed boost that would run off another energy reservoir like weapons. Recharge rate would scale with how much energy is set to the propulsion system, which leads me too…
- Comms: Right now all comms are used for opening portals. I propose that comms should be used to communicate to the station when you're on another z level. Your radio headset shouldn't be able to reach the station when you're in deep space!
- This would be a fun thing to involve toxins in. The Pods already accept gas tanks. Having some kind of afterburner that runs on an internal gas tank opens the door up for tweaking by having different gas mixes. Maybe you go for slower burning for fuel efficiency, or optimize speed.
- Comms I would like to see have more pod to pod functions. Like, being able to hail a ship and open or close direct line with them. Maybe having group chats if you wanted to form a squadron or something. Maybe the Station Bridge has it's own Pod Comms system, or it uses the phones
Toxins based energy output seems like an awesome idea, especially because while all the other science sub-departments have the potential to be insanely helpful with artifacts, or recovering bodies with the click of a button, or just dishing out a constant stream of combat drugs and healing cocktails for sec and medbay from Chemistry, toxins' only purpose is making bombs that aren't even usable unless you're an antagonist, and even if you just make them as an experiment, to, say, try to get a canbomb working, only TTVs are implemented in the VR test room.
Giving them some actual work would be muchappreciated