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Lock all Tree mutations behind infusions
#1
Exactly as the title says. Make all mutations of the Tree plant occur if and only if you infuse the seed with the appropriate reagent, and prevent them from being available through regular random mutations as they are now. (This would be analogous to how the many synthorgan mutations work for the synthmeat plant.) Most of the tree's mutations already have optional reagents you can infuse with to encourage the plant to mutate how you want it to, excluding the Sassafras tree. I'd propose that the infusion chem for the Sassafras tree would be Cola, which is both thematically fitting and reasonably easy to procure (just buy soda from a vending machine and extract the cola from the drink).

To recap, the following reagents would be necessary to get the current randomly-attainable tree mutations:
Paper Tree - Infuse with paper reagentĀ 
Dogwood Tree - Infuse with Aconitine
Rubber Tree - Infuse with Space Glue
Sassafras Tree - Infused with Cola reagent

Why is this needed? The tree has the most random, non-stat-locked mutations, which can mean that it can actually be difficult to get the kind of mutation you want via infusing; the optional infusions don't actually guarantee that you get the type of mutant you want, which is not the case for many other infusion-based mutations in other plants, or even the infusion-only Glowstick tree mutation. There have been many times I have infused a tree seed with paper, only to plant the seed and either get a rubber tree (annoying) or a dogwood tree (*scream). This is not helped by the fact that you will rarely ever want to grow a dogwood or rubber tree, since they are unfortunately not very helpful, but will very frequently want a paper tree. Put simply: if I infuse a seed with paper, I want a paper tree, and if I infuse with space glue, I absolutely want a rubber tree, and you'd better not give me anything else.

This would also make it easier to grow regular, non-mutant tree strains from later generations, since wood on its own can be handy (especially now that there are more crafting recipes for wood), and most of the tree's random mutations either don't provide wood on harvest or are smelly, awful noise pollutants that attack you when you try to get rid of them to get back some peace and quiet generally undesirable despite providing wood.
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Lock all Tree mutations behind infusions - by RelentlessGarbage - 03-25-2023, 06:42 PM

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