03-25-2023, 07:13 AM
Taser shotgun is supposed to be a weapon that is extremely good at close range and while it is it's also really effective at mid and sometimes even higher ranges due to disorient guaranteeing the next hit will land. The main issue as I see it is the fact that it's just better than all the other weapons (there are some arguments to be made with the normal taser but a lot of that is dual wielding it with a barrier). Moreover, while the normal taser also can instadown, a single taser burst is way harder to hit than a taser shotgun spread shot and even if it hits it downs for a few seconds (I think it's around 5 - 7 seconds I am not a 100% on that one). Comparing it to the SMG and wavegun is pointless considering how those 2 struggle to even compete with the regular taser. I am fine with having an easy to use stun weapon that isn't hard to land and so on but it shouldn't be as rewarding when it does land and the downside of it being 2 handed should be way more apparent than it is. I would either make it cost more PU per shot or make the stun value per bolt lower so you are encouraged to actually hit all of the bolts. The slug mode is fine considering how much harder it is to hit compared to the spread.