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Make the morgue and Chaplain more useful by changing the bio matter reclaimer.
#10
(03-22-2023, 08:58 AM)Skye14 Wrote:
(03-22-2023, 08:48 AM)Kotlol Wrote:
(03-22-2023, 08:25 AM)Skye14 Wrote: I'm not a coder so I'm not sure if it's possible, but if it is then it would be better to make it so that only organs that specifically came from players could be used for the biomatter reclaimer so that monkey harvesting wouldn't be possible. I'm pretty sure organs already have the players name on them if you take them out of someone, so I don't think its impossible to do. I don't think this would be a big medbay nerf either, it would just mean that corpses would have to actually be processed before they could be used to reclaim bio matter, and as long as you have the bio matter you need then cloning would be mostly unaffected. Maybe give a slight increase to the amount of bio matter available at round start to compensate.

I'll be honest and say this:
"NO HECKING FUCKING WAY!"

This is a HARD NERF for cloning. A TOO HARD NERF.

While your intention is to make the morgue more active.
What this tells us is: "Get rid of the bodies if you are an antagonist and it basicly wil perma kill anyone"

Do you know why early round clone scanning occurs or why security has DNA Disks? So they can be revived in case their bodies CANNOT be retrieved.
Your suggestion basicly would only allow 1-2 clones to come out of the cloner and then... "BIO MATTER NEEDED"
Or if the cloner gets stolen/blown up and replaced... "I need someone to give me their organs."

Sure this would indirectly give robotcists more work to do to replace organs with cyborg ones and botany to grow synth organs for replacements.
But it just means we go from "Practicing surgery on monkeys/dead people will give a BONUS to cloning" to...
"If we wanna keep cloning, we need to preform surgery every time."
And that pretty much makes the game way less fun as playing a doctor.

I'll say this... I prefer the idea of "Putting organs in" or "Doing something with dead people organs gives a bonus to cloning" then "Reclaimer rejects anything monkey or non harvested player organs."

As for @Silent Majority's suggestion. I don't mind this at all as it's just another fun step to make cloning more fun.

Can you explain why this would be such a hard nerf? Can the biomatter reclaimer currently already accept monkey corpses or something? as far as I can tell the only change would be having to prep corpses, I don't see how this would limit the amount of available biomatter. Also, surgery on a dead person is very easy, I don't see it as an obstacle for cloning at all, just another small step. If you were in a rush you could probably harvest all organs in about 30 seconds if you know what you're doing.

If you can currently use monkeys to get biomatter then this would be a nerf, in which case my alternate idea may be better. Ill post it again here:
I have a lighter version of this idea that may work a bit better. The biomatter reclaimer would accept  organs at a higher rate then stuffing in a full corpse, but that would still be possible. Instead of the biomatter reclaimer eating the corpse completely though, it would spit back out a depleted "husk" that no longer has any organs inside, that would be stored in the morgue until the Chaplain could deal with it. That way diligent doctors could harvest organs for better rates, while lazy ones could still stuff the corpse into the reclaimer whole for less efficient biomatter reclaiming. And Chaplain still gets more work to do!
The reclaimer currently accepts everything from monkey corpses to steaks and viscerite (does it accept eggs?).

Not only would removing the ability to do that make disposing bodies overpowered for antags it would also make making a second secret cloning (possible with mindhack upgrade) too annoying.
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RE: Make the morgue and Chaplain more useful by changing the bio matter reclaimer. - by valtsu0 - 03-22-2023, 10:28 AM

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