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Traits to get you into medbay more.
#12
I don't know about RP, but on classic players will ALWAYS take the shortest route. Such a route is typically ignoring any doctors in medbay and dashing for the nearest burn healer (the yellow things, easily enough), because you KNOW you have burn damage after walking on the floor scanner that TELLS YOU what's wrong. The doctor requires sitting there awkwardly as they figure it out and get the right tool for the job, if they know what it is, and trusting them enough to administer the treatment in time to save you from dying in crit. Not to forget cryo, which is an easily accessible all-around healer.

Hell, going to medbay might not even be an option depending on how badly you're dying. And when that's the case, there's a good chance that it's going to take more than a defib and brute/burn automenders to get you on your feet, and the doctor won't drag you to medbay in time. And if they DO, it's easier to just clone scan you than go through the trouble of remedying the damage you took en route. But that's more of a problem with cloning, IMO.

I think the best solution to get people into medbay more (and to doctors, specifically) is to make it THE source of 'easy' healing, and to make it easier to stabilize patients. Currently, being below -100% health gives you a chance to outright die based on a number of factors. This is fine, but there's currently no way to reduce this to 0, instead it is only lowered with synap/atro combo or being in cryo. ..And it doesn't even lower the death chance from brain damage! Brain damage gives a much higher % chance for death than your regular health combined. 5% * brain damage, and you rack up a good amount in crit. Just 20 puts you to the cap of a 99% chance! (If I read it right, but i tested and mannitol gets a patient MUCH deeper into crit. the trio is best, even. But you can still die at 200 toxin damage, a common number to hit for bad poisons, if not lower.)

Instead of making crit stabilization something you need difficult and, frankly, annoying to insert chems for, I think doctors should have a status effect they can apply when interacting with a patient in crit to temporarily prevent a patient from dying. Spitballing numbers, but getting a hot mintue of this buff for the patient could give all doctors a good chance to figure out what's wrong with the patient and treat them accordingly. Though, this probabily shouldn't work outside of -300 to -400%, to prevent people failing to die despite ridiculous amounts of damage. So that can help get people into medbay alive, but what about treating them?

To give doctors another little something for treating patients, I also think it should be more difficult to treat these problems outside of medbay. More problems like mentioned that have an ongoing *cause* to the damage, not just the leftover caved in skull from getting bashed on the head with a toolbox. A styphic band-aid should be the hold-over for medbay, not the replacment for doctoring.

If you're feeling really bold, I say replace the cloner with some bed you can use to revive people. Like SR, but you have to be in medbay and treat ALL the patient's issues. Would get doctors busy in rounds where people are dead anywhere! Bit of a long post, but I have a lot to say on doctoring since it's still my favorite job.

TL;DR Let doctors prevent people dying in crit so they can sort stuff out, make healing in medbay the easiest option, and have first aid not be the last aid needed.
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Messages In This Thread
Traits to get you into medbay more. - by Kotlol - 03-20-2023, 04:44 AM
RE: Traits to get you into medbay more. - by Cal - 03-20-2023, 04:51 AM
RE: Traits to get you into medbay more. - by Romayne - 03-21-2023, 03:12 PM

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