03-20-2023, 01:50 PM
(This post was last modified: 03-20-2023, 01:51 PM by sunkiisu. Edited 1 time in total.)
I've already responded to this, but I am glad a lot of the sentiments i didn't manage to fit into my own response are being echoed in other replies. The only other thing I would suggest is that since this seems to be more of a problem with a general issue (which is minor really, but if its important to this extent,) that the best way to encourage more engagement with RP is probably to just lead by example.
When I first started playing I barely, if at all, got invested into rp, whether it be because I didn't feel comfortable, I was nervous, or the fact that I just had no idea what could be done mechanically and what was just flavor (As someone completely unfamiliar with SS13, it is a LOT to take in at first glance.) And this is accounting for the fact that I've been in rp'ing communities for over a decade now. But consistently it has always been other players who have pushed me to do more when it comes to in game rp just by doing it themselves and being inclusive towards others.
If we want to encourage more in-depth engagement, why not try hosting some kind of improv workshop? Give people the tools for more flavor, and if they want it it's there. If they don't, then they don't and that's alright!
(On a side tangent, I don't think more nonnumerical text on scanners is a terrible thing. I would actually love some changes here and there, like "minimal lacerations" or something if someone's been stabbed. My go-to nonnumerical term for brute is "bruising," but if someone's been cut and is no longer bleeding, I would have no idea if they didn't tell me. Also, making some things like missing organs or brain damage more visible would be great for people who are thrown in the deep end of medbay with no experience, even if it's just placing a small icon under or above the damage on the overhead scan so it's not completely obfuscated by the chat.)
When I first started playing I barely, if at all, got invested into rp, whether it be because I didn't feel comfortable, I was nervous, or the fact that I just had no idea what could be done mechanically and what was just flavor (As someone completely unfamiliar with SS13, it is a LOT to take in at first glance.) And this is accounting for the fact that I've been in rp'ing communities for over a decade now. But consistently it has always been other players who have pushed me to do more when it comes to in game rp just by doing it themselves and being inclusive towards others.
If we want to encourage more in-depth engagement, why not try hosting some kind of improv workshop? Give people the tools for more flavor, and if they want it it's there. If they don't, then they don't and that's alright!
(On a side tangent, I don't think more nonnumerical text on scanners is a terrible thing. I would actually love some changes here and there, like "minimal lacerations" or something if someone's been stabbed. My go-to nonnumerical term for brute is "bruising," but if someone's been cut and is no longer bleeding, I would have no idea if they didn't tell me. Also, making some things like missing organs or brain damage more visible would be great for people who are thrown in the deep end of medbay with no experience, even if it's just placing a small icon under or above the damage on the overhead scan so it's not completely obfuscated by the chat.)