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[CLOSED PR] Removes numbers from health scanners on RP
#25
This feels like a player issue.

Further, it..

Okay.

In the past years chem groups where removed chems made less effective cryo made less effective puritan reviving made impossible borgs made less power efficient cloning made worse crit made deadlier rot made harder to get around and now we speak of making health scanners less effective.

If the team thinks medbay is too good or death and injury too easy to get past i think at this point an entire re-evaluation of our entire combat systen and health system needs done rather then continuing a death of a thousand cuts to an entire department.

I think most people are aware i generally near religiously side with the server direction and WHILE I THINK this change has some merit i feek it needs more discussion

What if prodocs where like mesons ans could be flipped on or off and this was the feedback, for example, but hand scanners gave the same. Best of both worlds
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RE: [PR] Removes numbers from health scanners on RP - by Silent Majority - 03-19-2023, 09:43 AM

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