03-19-2023, 06:13 AM
Honestly this change feels like a very odd artificial one that is only going to make medbay harder. We’ve had some good changes like SR and cloning but this one I just don’t see the point of admittedly?
It’s specifically made because of a dislike of a certain rp style that uses a quantified version of damage taken. Which in a sci-fi game I don’t mind because I can see a futuristic quantification of injury but also from just this is a game perspective it’s very easy to automatically read and understand.
What is fatal? What is major? What is minor? What are the ranges for this? At what point do you cut off each amount of damage before it goes into the next category, and what defines these markers differently from each other especially between fatal and major.
If you have the exacts we’ll how will someone in game now this off the bat. Are the ranges between each set large?
We use flying text too, so it’s no doubt going to be easy to miss with the overhead text.
It essentially replaces an easy to read and understand system based on numbers to well. Vague text? Which just would make medical artificially more difficult and overall very confusing. And then you have the issue of switching from classic to RP and at that point, you’d have to wonder why? It’s just a odd break between the two styles that feels disorienting or simply annoying.
Ideally in RP your doctor will say this is major beating or bruising or etc etc., but if not… that’s simply their rp style id say and people who dislike it and play doctor can use something else. Because the proposed change is for all players and not just a few and would get rid of a system that is working fine imo?
Lot of text lot of words so tldr: it’s odd and feels unnecessary
It’s specifically made because of a dislike of a certain rp style that uses a quantified version of damage taken. Which in a sci-fi game I don’t mind because I can see a futuristic quantification of injury but also from just this is a game perspective it’s very easy to automatically read and understand.
What is fatal? What is major? What is minor? What are the ranges for this? At what point do you cut off each amount of damage before it goes into the next category, and what defines these markers differently from each other especially between fatal and major.
If you have the exacts we’ll how will someone in game now this off the bat. Are the ranges between each set large?
We use flying text too, so it’s no doubt going to be easy to miss with the overhead text.
It essentially replaces an easy to read and understand system based on numbers to well. Vague text? Which just would make medical artificially more difficult and overall very confusing. And then you have the issue of switching from classic to RP and at that point, you’d have to wonder why? It’s just a odd break between the two styles that feels disorienting or simply annoying.
Ideally in RP your doctor will say this is major beating or bruising or etc etc., but if not… that’s simply their rp style id say and people who dislike it and play doctor can use something else. Because the proposed change is for all players and not just a few and would get rid of a system that is working fine imo?
Lot of text lot of words so tldr: it’s odd and feels unnecessary