10-09-2013, 01:45 PM
Haven't been able to get at this, I have alot of half done shit that's need some twerkin', but here's the shallows I was talking about, omniously shifting from side to side, slowly and stagnantly.
![[Image: MSq311W.gif]](http://i.imgur.com/MSq311W.gif)
Looks ok together![[Image: MSq311W.gif]](http://i.imgur.com/MSq311W.gif)
![[Image: MSq311W.gif]](http://i.imgur.com/MSq311W.gif)
I'm working on deeper now, it's a darker shade, with sporadic bubbles.
Delineation wise, for shallows it eases in from the grass, similar to my example pic, while with deep, its alot starker drop from the grass.
![[Image: MSq311W.gif]](http://i.imgur.com/MSq311W.gif)
Looks ok together
![[Image: MSq311W.gif]](http://i.imgur.com/MSq311W.gif)
![[Image: MSq311W.gif]](http://i.imgur.com/MSq311W.gif)
Cogwerks Wrote:I think the swampwater would work better as just a murky still turf with sporadic bubbles, instead of a rapidly flowing bubbly river thing, and use a tileset like the lava cliffs / ice cliffs to delineate it from the land areas.P. much.
The bubbles are pretty great.
I'm working on deeper now, it's a darker shade, with sporadic bubbles.
Delineation wise, for shallows it eases in from the grass, similar to my example pic, while with deep, its alot starker drop from the grass.