03-14-2023, 08:25 PM
I don't really think there is an issue here. The point of charcoal as previsously mentionned is to be be a readily available, generic purgative and tox healer. Charcoal not being effective but also detrimental in certain cases is also very deliberate. Whenever I play medical and some new doctor ask me about the basic of healing I always try to teach the the proper use of charcoal and its drawbacks.
Further more, the whole challenge of playing medical, is learning the different med interactions, organ damages and other diseases or weird space shit that can happen to the crew and how to deal with them correctly.
Changing charcoal so that it flushes bad chems and keep the good ones, would only encourage the behavior of pumping anything with green numbers full of charcoal and dumb down medbay's gameplay.
Go teach new doctors that they can use potassium iodide for basic tox healing too. That when a patient is still full of poison, calomel might be a better idea, and that the cryo tubes exists and what they do (its crazy how cryo has fallen out of style since it was slowed down).
That or play as silicon and don't worry about poison ever.
Further more, the whole challenge of playing medical, is learning the different med interactions, organ damages and other diseases or weird space shit that can happen to the crew and how to deal with them correctly.
Changing charcoal so that it flushes bad chems and keep the good ones, would only encourage the behavior of pumping anything with green numbers full of charcoal and dumb down medbay's gameplay.
Go teach new doctors that they can use potassium iodide for basic tox healing too. That when a patient is still full of poison, calomel might be a better idea, and that the cryo tubes exists and what they do (its crazy how cryo has fallen out of style since it was slowed down).
That or play as silicon and don't worry about poison ever.