03-14-2023, 05:11 PM
PULL REQUEST DETAILS
[BALANCE] [FEATURE] [FREEZE-EXEMPT] [CONTROVERSIAL] [FEEDBACK] [WIKI]
About the PR
All security officers (not assistants or detectives) get the anti-mindhack health implant currently reserved for HoSes.
Adds a new 2 TC traitor item available to traitors, spy-thieves and nuke-op custom class uplinks: implant remover.
After a 3 second public action bar and obnoxiously loud noise, the implant remover purges all non-syndicate implants from the target, dealing 10 burn damage per implant removed.
https://i.imgur.com/0qwdjA2.mp4
The sprite and sound effect are placeholder, if this looks like getting merged me or someone else can make an actual sprite for it.
Why's this needed?
One traitor immediately mindhacking the entire security team generally doesn't make for very entertaining rounds, this aims to make mindhacking security officers much more challenging but still possible if you can remove the implant. Cloned security officers will also be vulnerable to mindhacking unless they are able to recover the implant from their corpse.
Standard disclaimer that although I'm a dev, this is far from guaranteed to be merged.
Changelog
PULL REQUEST DETAILS
[BALANCE] [FEATURE] [FREEZE-EXEMPT] [CONTROVERSIAL] [FEEDBACK] [WIKI]
About the PR
All security officers (not assistants or detectives) get the anti-mindhack health implant currently reserved for HoSes.
Adds a new 2 TC traitor item available to traitors, spy-thieves and nuke-op custom class uplinks: implant remover.
After a 3 second public action bar and obnoxiously loud noise, the implant remover purges all non-syndicate implants from the target, dealing 10 burn damage per implant removed.
https://i.imgur.com/0qwdjA2.mp4
The sprite and sound effect are placeholder, if this looks like getting merged me or someone else can make an actual sprite for it.
Why's this needed?
One traitor immediately mindhacking the entire security team generally doesn't make for very entertaining rounds, this aims to make mindhacking security officers much more challenging but still possible if you can remove the implant. Cloned security officers will also be vulnerable to mindhacking unless they are able to recover the implant from their corpse.
Standard disclaimer that although I'm a dev, this is far from guaranteed to be merged.
Changelog
Code:
changelog
(u)LeahTheTech
(*)All security officers (not assistants) now receive anti-mindhack implants.
(*)New 2TC traitor item: implant remover. Removes all non-syndicate implants from a person after a short delay.
PULL REQUEST DETAILS