03-14-2023, 02:29 PM
(This post was last modified: 03-14-2023, 02:35 PM by valtsu0. Edited 1 time in total.
Edit Reason: expanded
)
It would be useful to include Responsibility. Nobody is going to complain if you take your time as a botanist, same cannot be said for AI or security
I'll add it to the previous ones
Job: Janitor
Responsibility: 2/5
Explanation: If you don't do your job medbay is going to replace you with robots, thats about it.
Job: Scientist-Telesci
Responsibility: 1/5
Explanation: Telesci is generally quite isolated and no one else relies on it
And a few what i think
Job: Roboticist
Overall Difficutly: 4/5
Complexity: 3/5
Inventory Management: 3/5
Mechanics: 4/5
Responsibility: 4/5
Explanation: Borgs rely on you for upgrading them, changing modules and repairing lost limbs, AI might ask for borg shells and the occational staff assistant asking for all cyber organs and chainsaw hands. Servicing borgs and the AI is quite simple, but you do have to know quite a lot of surgery. Unless you are very experienced will require having the wiki open at all times.
Job: Cyborg-med
Overall Difficutly: 3/5
Complexity: 3/5
Inventory Management: 2/5
Mechanics: 2/5
Responsibility: 3/5
Explanation: Pretty much just an easier medical doctor but like with all silicon you do have to understand how laws interact. If you don't get how some law works you can always ask the other silicon. The needed medical knowledge is just what your 5 chems do, but you can get pretty far by just injecting them randomly. You can do most surgeries but it is generally not expected of you. You do occasionally have to juggle 5 tools (cyber hypospray, brute/burn mender, health analyzer, defib) but having 3 hand slots makes it manageable.
Job: AI
Overall Difficutly: 5/5
Complexity: 4/5
Inventory Management: N/A
Mechanics: 3/5
Responsibility: 5/5
Explanation: Depends a lot on the round. Some rounds you only have to open a few doors and tell a staff assistant that law 2 does not mean that you have to do everything they say while on some rev and nukie rounds you will have to let humans into places, be careful to only shock, retract and lethal non-humans, broadcast head(rev) locations while changing your alliment every 3 minutes. Add the optional telesniping to that. The difficulty mostly comes from paying attentions to many things at once.
I'll add it to the previous ones
Job: Janitor
Responsibility: 2/5
Explanation: If you don't do your job medbay is going to replace you with robots, thats about it.
Job: Scientist-Telesci
Responsibility: 1/5
Explanation: Telesci is generally quite isolated and no one else relies on it
And a few what i think
Job: Roboticist
Overall Difficutly: 4/5
Complexity: 3/5
Inventory Management: 3/5
Mechanics: 4/5
Responsibility: 4/5
Explanation: Borgs rely on you for upgrading them, changing modules and repairing lost limbs, AI might ask for borg shells and the occational staff assistant asking for all cyber organs and chainsaw hands. Servicing borgs and the AI is quite simple, but you do have to know quite a lot of surgery. Unless you are very experienced will require having the wiki open at all times.
Job: Cyborg-med
Overall Difficutly: 3/5
Complexity: 3/5
Inventory Management: 2/5
Mechanics: 2/5
Responsibility: 3/5
Explanation: Pretty much just an easier medical doctor but like with all silicon you do have to understand how laws interact. If you don't get how some law works you can always ask the other silicon. The needed medical knowledge is just what your 5 chems do, but you can get pretty far by just injecting them randomly. You can do most surgeries but it is generally not expected of you. You do occasionally have to juggle 5 tools (cyber hypospray, brute/burn mender, health analyzer, defib) but having 3 hand slots makes it manageable.
Job: AI
Overall Difficutly: 5/5
Complexity: 4/5
Inventory Management: N/A
Mechanics: 3/5
Responsibility: 5/5
Explanation: Depends a lot on the round. Some rounds you only have to open a few doors and tell a staff assistant that law 2 does not mean that you have to do everything they say while on some rev and nukie rounds you will have to let humans into places, be careful to only shock, retract and lethal non-humans, broadcast head(rev) locations while changing your alliment every 3 minutes. Add the optional telesniping to that. The difficulty mostly comes from paying attentions to many things at once.