03-14-2023, 10:43 AM
I don't feel like writing a few paragraphs voicing the same opinion but yeah I think thralls are in an awful place right now. Vampire specializations sound dope as fuck but I think for now the thrall cost should remain static, while making the thralls themselves weaker, to define them as a dispensable zombie, which can be easily picked off but can rapidly snowball into big groups with the help of the vampire.
Also vampire/thrall station wipes were an absolute blast, like Chayot said, having small survivor groups and militias or command taking refuge in security/bridge has always been tons of fun, and they weren't common, so they weren't overused.
Until the specializations get properly developed I think we should revert the cost change, and keep the thrall arms, and maybe add a few other debuffs that can solidify a "mindless zombie" role.
Also vampire/thrall station wipes were an absolute blast, like Chayot said, having small survivor groups and militias or command taking refuge in security/bridge has always been tons of fun, and they weren't common, so they weren't overused.
Until the specializations get properly developed I think we should revert the cost change, and keep the thrall arms, and maybe add a few other debuffs that can solidify a "mindless zombie" role.