03-14-2023, 09:12 AM
(03-14-2023, 08:47 AM)Kotlol Wrote:The moaning and gurgling were implemented before the thrall rework already, the only difference was that the "..." at the end wasn't present. In fact, before their names were PERMANENTLY changed to "Thrall Name Surnamey", which disallowed them from even speaking in the radio. Now they just have three dots at the end of their sentences and a different speaking verb.(03-14-2023, 08:28 AM)StaringGasMask Wrote: You're all glossing over the fact that thralls can still be hidden. Arms can be replaced with borg, and if they picked metal arms or green fingers as traits, they won't even lose their main arms. That makes them right as they were before, able to use machinery and pick items, while sacrificing the robust grab and extra damage.
Scaling costs mean less of the vampire making a thrall army and turning the mode into discount revs, so I'm not against that.
In this form, thralls are highly dependant on the knowledge of game mechanics and inner working, I'd say that making it more clear that it's the ARMS and not the fact that you're a thrall what makes you unable to act normally around machines and items, a lot of the problems would be gone
You're glossing around the other problems. Also replacing arms may work.... but that's just another step that wasn't nessarcy.
BUT.. you are forgetting wearing a mask and using other arms does not hide it as well.
If the thrall talks: "They gurgle"
If they scream: "They moan"
You are also forgetting they bleed on the floor wich is another dead give away.
While the increase in costs stops the "Discount Rev" approach. Wich I agree on.
It's the pay off that's the problem.
You maybe able to circumenvent the arms issue. But not the other ones. Let alone how is a vampire gonna replace all thralls arms with plant/robot arms without setting off alarms and not being a doctor/robotcist/botanist?
Thralls were already pretty obivious with the tells, but the cost/reward was lil too much in reward if played well.. but now the cost is too high for a reward. Thus the complaint. The old version wasn't good either... but new one just gives other problems.
If vampires are known for doing "Discount Rev" rounds... then tell me one thing... what else are they known for other wise? What threat is a vampire without the thralls? It turns out most people think they are more a nuisance otherwise as I seen a lot of people think the vampire is just weak and should be more focused on stealth or rampage.
Anyhow I said enough. In my opinion... the fix should be easy...
Have two types of thralls... the cheap thralls that are clumsy and are obivious and more expensive thralls who do not have the thrall arms and can blend in more.
That way those who want to make an army of rampage thralls can do it for cheap but are easily stopped by putting doors infront of them. And those who want a more stealthy ally approach can have the more expensive thralls so it doesn't turn into "Discount Rev round"
The arm swaps weren't needed before, but honestly, if you have too much trouble by going to some secluded place with an optable like faint, or building one yourself with the ruck, there are other ways of antagging. Nobody forces you to enthrall, and nobody forces you to replace their arms. If you want a stealthy thrall you have options, if you have an unarmed focused thrall you have options too. Just because the game doesn't preset the stealthy option or you need to get some extra steps for the choice it doesn't mean that it's not there.