I think this is a great idea and I'm basing my thoughts on subject on games like "Vampire the Masquerade" for examples. I really appreciated the idea above of a vampire dedicated to building an army of specialized thralls but maybe we could also have the specialized thrall selection based on vampire type, otherwise here are ideas.
The Hideous: A vampire that though it has stealth related abilities such as the ability to go invisible when passive it is ultimately disgusting in form and can hardly conceal their identity without relying on their powers with the blood points they gain. They almost look like a science experiment gone wrong and their thralls get a random and powerful gene. Also once it has anyone's blood it can ingest it and track them.
The Charmer: This vampire path though revoking thralling abilities allows them to get things done with very brief mind slaving in the same way hypnosis is pulled off. It can also gain access to people's minds in other ways, moving them with it or seeking valuable information.
The Parasite: This vampire path is ultimately a disgusting one, the vampires own blood is toxic when wounded and if anyone is exposed to it with unprotected gear it could kill them. Also this vampires "thralls" are more like miniature undead player parasites that try to enter through punctures the way an implant would. The result of this implant is still open to suggestions.
Sorry if these were some foolish ideas, but I think if we consider vampire paths there is a good link to a vampire game fan page that did that in a more single player context.
https://www.worldofdarkness.com/vampire-...rade-clans
If Flock Minds are able to have armies I don't see the point in reducing Vampire armies which are a lot less strong in comparison, I agree with this.
The Hideous: A vampire that though it has stealth related abilities such as the ability to go invisible when passive it is ultimately disgusting in form and can hardly conceal their identity without relying on their powers with the blood points they gain. They almost look like a science experiment gone wrong and their thralls get a random and powerful gene. Also once it has anyone's blood it can ingest it and track them.
The Charmer: This vampire path though revoking thralling abilities allows them to get things done with very brief mind slaving in the same way hypnosis is pulled off. It can also gain access to people's minds in other ways, moving them with it or seeking valuable information.
The Parasite: This vampire path is ultimately a disgusting one, the vampires own blood is toxic when wounded and if anyone is exposed to it with unprotected gear it could kill them. Also this vampires "thralls" are more like miniature undead player parasites that try to enter through punctures the way an implant would. The result of this implant is still open to suggestions.
Sorry if these were some foolish ideas, but I think if we consider vampire paths there is a good link to a vampire game fan page that did that in a more single player context.
https://www.worldofdarkness.com/vampire-...rade-clans
(03-02-2023, 03:47 PM)Victoriae Wrote: Thralls were nerfed hard. I get avoiding the zombie armies of yesteryear, but now making a single thrall feels like (is) a waste of blood.
If Flock Minds are able to have armies I don't see the point in reducing Vampire armies which are a lot less strong in comparison, I agree with this.