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Salvager QoL
#6
(03-06-2023, 11:32 AM)StaringGasMask Wrote:
(03-06-2023, 11:17 AM)NanoDano Wrote:
(03-06-2023, 08:21 AM)StaringGasMask Wrote: So, playing today I noticed that the defenses of the magpie are straight up an unwarned instagib the moment you set foot in. This not only causes people to be confused, as it's not telegraphed or told in any ways, it also preventsĀ salvagers from setting up certain gimmicks.

Yeah i was confused when i heard they did that, nukie pods already lock non nukies out so why do salvager pods instantly end peoples round with no warning? Not to mention they would have to be dead a lot longer than on a nukie round

It's not that the pods gib the players. The pods can be locked the same way nukie pods can. Thing is, those locks can be cracked like safes can, and if they are unlocked and you jump to their ship (the magpie), you'll get gibbed the moment you touch the floor

That sucks... you are getting punished for being smart and creative.
I would be fine if you have to fight off security systems...but insta-death?

This will also prevent any type of kidnapping scenerio.
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Messages In This Thread
Salvager QoL - by CalliopeSoups - 02-22-2023, 04:56 PM
RE: Salvager QoL - by LeahTheTech - 02-22-2023, 05:08 PM
RE: Salvager QoL - by StaringGasMask - 03-06-2023, 08:21 AM
RE: Salvager QoL - by NanoDano - 03-06-2023, 11:17 AM
RE: Salvager QoL - by StaringGasMask - 03-06-2023, 11:32 AM
RE: Salvager QoL - by Kotlol - 03-06-2023, 11:43 AM

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