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[MERGED PR] Health implants no longer send the coords of the implantee.
#34
(02-22-2023, 03:04 PM)Zamujasa Wrote: fighting security is risk/reward.

security gear is extremely rewarding and extremely powerful.

fighting security should be, similarly, extremely risky.

there are, on average, 40-80 other people on the station, who are not part of security, have no tracking, and often have no cloner record. you can easily take most of those people on and win.


and this ignores the easy shit. "ambushing is hard." drop a banana peel in front of the doorway and watch security show up, slip, and drop their weapon/baton.

Exactly. Security should be "HARD TO KILL"

While in a current Stun Meta topic I am saying "Stun needs more counterplay"

The health implants should remain untouched, removable somehow or blocked somehow by any antag who's WILLING to put in some heavy planning.
But touching those implants right away? No. If you do that.. it will only increase other complaints.

The banana peel example is great thinking. Trust me that the average clown who knows their peeling will steal sec's stuff like it's nothing.
But when you steal their stuff.. you have another huge "BLIP" on your head with their pinpointers.


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RE: [PR] Changes to all health implants - by Kotlol - 02-22-2023, 03:13 PM

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