02-22-2023, 11:52 AM
(This post was last modified: 02-22-2023, 11:47 PM by Lord_earthfire. Edited 6 times in total.)
One baton hit is really a huge difference already to get away.
But let's step away from the specifics and collect the information:
-Sec stun weapons have a faster TTK than traitor gear
-Sec has a number advantage
-stamina gets depleted by attacks/moving, thus making you loose effective hitpoints against stamina damage when going on the offensive
-Armor that poses stamina damage resistance comes so with slowdown, making it morle likely you get hit.
-Chem mixes don't offer resistance against stamina damage
What this creates:
-Most engagements devolve in chases (don't get hit, lol)
-Most antags need special abilities to somewhat resist stuns
-Sec weaponry is very often sought after by antags
-Antags need to powergame hard to compete with security
-Powergaming is highly frowned upon when security does it
Do i got anything wrong there?
But let's step away from the specifics and collect the information:
-Sec stun weapons have a faster TTK than traitor gear
-Sec has a number advantage
-stamina gets depleted by attacks/moving, thus making you loose effective hitpoints against stamina damage when going on the offensive
-Armor that poses stamina damage resistance comes so with slowdown, making it morle likely you get hit.
-Chem mixes don't offer resistance against stamina damage
What this creates:
-Most engagements devolve in chases (don't get hit, lol)
-Most antags need special abilities to somewhat resist stuns
-Sec weaponry is very often sought after by antags
-Antags need to powergame hard to compete with security
-Powergaming is highly frowned upon when security does it
Do i got anything wrong there?