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"The Stun META discussion Thread"
#28
(02-22-2023, 11:10 AM)Kotlol Wrote: Bullets and weapons can be countered played by armor, mutations and more.
Where as Stun has NO counterplay. You get stunned and only can get up faster, but once down. You might just get 4-6 more baton hits onto you and then get cuffed.
Then you gotta break your cuffs instantly, grapple free and hope you don't get stunned again.

There are mutations that help against stuns. Actually quite well. Empowered SMES human grants 40% desorient resist (normal SMES human doesn't) and Physical Fit grants a bonus 20/40 to maximum stamina for normal/empowered.

But empowered genes are the exception due to stability concerns
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Messages In This Thread
"The Stun META discussion Thread" - by Kotlol - 02-14-2023, 01:02 PM
RE: "The Stun META discussion Thread" - by Kotlol - 02-15-2023, 05:09 AM
RE: "The Stun META discussion Thread" - by Kotlol - 02-15-2023, 10:30 AM
RE: "The Stun META discussion Thread" - by Kotlol - 02-16-2023, 03:25 AM
RE: "The Stun META discussion Thread" - by Mouse - 02-21-2023, 10:06 AM
RE: "The Stun META discussion Thread" - by Kotlol - 02-22-2023, 06:22 AM
RE: "The Stun META discussion Thread" - by Kotlol - 02-22-2023, 07:21 AM
RE: "The Stun META discussion Thread" - by Kotlol - 02-22-2023, 10:34 AM
RE: "The Stun META discussion Thread" - by Kotlol - 02-22-2023, 11:10 AM
RE: "The Stun META discussion Thread" - by Lord_earthfire - 02-22-2023, 11:18 AM
RE: "The Stun META discussion Thread" - by Kotlol - 02-22-2023, 01:07 PM
RE: "The Stun META discussion Thread" - by Kotlol - 02-24-2023, 04:49 AM
RE: "The Stun META discussion Thread" - by Kotlol - 02-24-2023, 06:03 AM

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