02-18-2023, 04:37 AM
I think this topic has gotten from "Nerf sec and get more communication" to "Is this basicly a QoL downgrade?"
Remember.... some things are the way they are for QoL.
Let's say the implant is removed. Then every security officer will harras medbay for one.
Cause it was standard.
If we change it.. what will security do? Chatter more.. or die alone. Wich already can happen.
Removing Location will only make the radio chatter on security more cluttered or annoy security players.
Trust me when I say this... in the 1st weeks Antags can murder security safely since they aren't used to it.. but after that.. it will just be constant radio chatter and bothering the AI.
Infact... I know WHAT security will do to change this. Pinpointers will be used more to find bodies.. but also.. Security wil hog Space GPS's.
Cause that way other officers can track their Space GPS and find their body or where ever their SPACE GPS is.
Adding a new resources normal people will not have, cause security needs it to track their own.
This is why this PR is so hard to change. If we don't... Antags will have to work uber fast and careful. Maybe use strong tools like signal blockers to avoid detection (wich I recommend).
But... if we change it.. Security will find other ways to get their QoL back and that means stealing tools from departments or hogging resources. Wich Security is already well known for...
How many security members go to medbay to grab a mender or such ever since the 1st aid kit got removed? Ooh wait everyone does it....
So remove or change the implant will just force security to bother others to avoid this stuff.
Insted I recommend easier ways to turn off or block the implant rather then changing it.
Traitors/Spiefs can obtain tools to work against it, but Changelings, Vamps and Arcfiends are SoL, especially when they have to be stealthy at the start.
Of course I didn't mention the more rampage heavy antags.. cause let's face it.. they are ALREADY being loud.
So if we simply give changelings, vamps and Arcfiends a way to "shut down" the implants for kills. It would make security getting offed in secret much better.
I can see Arcfiends shortcircuiting the implant and Changelings using an injections to "melt" implants. Vampires... I wouldn't know what they would do to disable implants.
Remember.... some things are the way they are for QoL.
Let's say the implant is removed. Then every security officer will harras medbay for one.
Cause it was standard.
If we change it.. what will security do? Chatter more.. or die alone. Wich already can happen.
Removing Location will only make the radio chatter on security more cluttered or annoy security players.
Trust me when I say this... in the 1st weeks Antags can murder security safely since they aren't used to it.. but after that.. it will just be constant radio chatter and bothering the AI.
Infact... I know WHAT security will do to change this. Pinpointers will be used more to find bodies.. but also.. Security wil hog Space GPS's.
Cause that way other officers can track their Space GPS and find their body or where ever their SPACE GPS is.
Adding a new resources normal people will not have, cause security needs it to track their own.
This is why this PR is so hard to change. If we don't... Antags will have to work uber fast and careful. Maybe use strong tools like signal blockers to avoid detection (wich I recommend).
But... if we change it.. Security will find other ways to get their QoL back and that means stealing tools from departments or hogging resources. Wich Security is already well known for...
How many security members go to medbay to grab a mender or such ever since the 1st aid kit got removed? Ooh wait everyone does it....
So remove or change the implant will just force security to bother others to avoid this stuff.
Insted I recommend easier ways to turn off or block the implant rather then changing it.
Traitors/Spiefs can obtain tools to work against it, but Changelings, Vamps and Arcfiends are SoL, especially when they have to be stealthy at the start.
Of course I didn't mention the more rampage heavy antags.. cause let's face it.. they are ALREADY being loud.
So if we simply give changelings, vamps and Arcfiends a way to "shut down" the implants for kills. It would make security getting offed in secret much better.
I can see Arcfiends shortcircuiting the implant and Changelings using an injections to "melt" implants. Vampires... I wouldn't know what they would do to disable implants.