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[MERGED PR] Health implants no longer send the coords of the implantee.
#9
I really do not think nerfing sec because they are being competent is the way to go here. This has been brought up before and I am still strongly against this. We should be encouraging sec to cooperate, not punish them for working as a team. The last time this was brought up the PR was closed, and I really don't think much has changed since then.

And I know I am not the only one who shares this opinion. These are some things said last time someone made a PR about security health alerts. https://forum.ss13.co/showthread.php?tid...alth+alert

"balancing the game around security being competent is a bad idea given its probably not too long before the competence fades once more" -Leeanei

"Having some form of counterplay to allow for gameplay depth could be interesting (method to squelch the crit alert) but as others have mentioned taking away a key part of team dynamics seems a little extreme." -Azrun

"Too many antagonists complaining about getting got by competent security lately so we're hurting the new ones" - Cal

The system as it stands promotes teamwork and helps new sec players to learn that expectation. I think the solution lies outside of punishing/nerfing teamwork.


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RE: [PR] Changes to security health implant - by ImJustAStrangeMan - 02-16-2023, 10:33 PM

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