02-16-2023, 10:33 PM
I really do not think nerfing sec because they are being competent is the way to go here. This has been brought up before and I am still strongly against this. We should be encouraging sec to cooperate, not punish them for working as a team. The last time this was brought up the PR was closed, and I really don't think much has changed since then.
And I know I am not the only one who shares this opinion. These are some things said last time someone made a PR about security health alerts. https://forum.ss13.co/showthread.php?tid...alth+alert
"balancing the game around security being competent is a bad idea given its probably not too long before the competence fades once more" -Leeanei
"Having some form of counterplay to allow for gameplay depth could be interesting (method to squelch the crit alert) but as others have mentioned taking away a key part of team dynamics seems a little extreme." -Azrun
"Too many antagonists complaining about getting got by competent security lately so we're hurting the new ones" - Cal
The system as it stands promotes teamwork and helps new sec players to learn that expectation. I think the solution lies outside of punishing/nerfing teamwork.
And I know I am not the only one who shares this opinion. These are some things said last time someone made a PR about security health alerts. https://forum.ss13.co/showthread.php?tid...alth+alert
"balancing the game around security being competent is a bad idea given its probably not too long before the competence fades once more" -Leeanei
"Having some form of counterplay to allow for gameplay depth could be interesting (method to squelch the crit alert) but as others have mentioned taking away a key part of team dynamics seems a little extreme." -Azrun
"Too many antagonists complaining about getting got by competent security lately so we're hurting the new ones" - Cal
The system as it stands promotes teamwork and helps new sec players to learn that expectation. I think the solution lies outside of punishing/nerfing teamwork.